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Travian Strategy II
Lot of people are bumping into the blog looking for playing tips and tricks of Travian. As a continuation of my last blog on Travian strategy, I am sharing with you all a few more insights to help both new and old players alike.
This post is dedicated to the Travian Hero – a special unit that you can create in your Hero’s Mansion.
The first step is to decide which type of troop you want to select to be your Hero?
In my opinion, only the best unit of a particular tribe (Teutonic Knight, Haeduan or Equites Caesaris) should be trained as a Hero. Researching the premium troop types need a lot of time and resource at the initial stage - Stable level 10 and Academy Level 15 (level 5 for Romans). If you do not want to wait for so long to train your hero, you can at least make sure that your hero is a Cavalry Unit. They are stronger than infantry and thus has a better chance of surviving the initial stages. Moreover, a slow hero will be useless for a quick strike – making you lose out on the entire offense bonus that you would have got.
When you first create a Hero, you are given 5 skill points that you can distribute between offense, defense, offense bonus, defense bonus and regeneration. You can redistribute the points till your Hero is at Level 0. As your Hero kills troops, he gains experience. Once the experience becomes 100, the Hero’s level is increased and you have 5 more skill points to distribute among offense, defense, offense bonus, defense bonus and regeneration.
Offense indicates the total offense strength of your hero alone. Similarly, Defense shows the total defense of your Hero. The two numbers in form X/Y means your Hero’s defense against Infantry is X and defense against cavalry is Y.
Offense/defense bonus indicates the percentage bonus given to your army when their Hero fights with them. For example, your Hero’s offense bonus is 10%. If you send 100 soldiers with your Hero, then they’ll have the offense power of 110 soldiers. Same is with defense. Though initially this do not seem like it make much of a difference, but imagine how much a Hero with 15-20% Off bonus will effect an endgame hammer which is anything between 10 to 50 thousand infantry plus another few thousand Cavalry, Ram and Catapults!!!
The Regeneration value determines how quickly your hero gets healed and back to 100% health. It is indicated by the number of health points regenerated per day. This is very important at the beginning as the Hero keeps on losing his health when he goes of battle. If you do not allot any Regeneration points, he will eventually die of all the battle wounds. You may revive him in your hero’s mansion but it will cost you a lot of resource and time. Save the heartache, give him some Regeneration points initially.
This is another primary reason to train a Hero – to annex Oasis near your villages to boost your resource production. To capture an oasis, there are a few pre requisite.
Firstly, the oasis you want to capture should be within the 7x7 of your village
Secondly, you need to get the Hero’s mansion to level 10 to annex one oasis, level 15 for two oasis and level 20 for three.
Once these two conditions are fulfilled, all you have to do is kill all the animals in the oasis with your Hero (and some army) and the oasis is yours.
Travian Hero is not from Hollywood. So don’t send him out alone even to small villages, unless of course you want him dead!
When your hero dies, he is frozen in your hero’s mansion. It is always better to revive the hero with maximum experience levels. But you can neglect this at the initial stage of the game if you are choosing a stronger unit to be hero.
Try to kill as many troops as possible with your Hero as it increases his experience and thereby his value.
Keep your eyes open for this space. Next time I'll share what I know about developing end game Hammers/Anvils as well as Chiefs/Senator/Chieftain.
This post is dedicated to the Travian Hero – a special unit that you can create in your Hero’s Mansion.
Troop type
The first step is to decide which type of troop you want to select to be your Hero?
In my opinion, only the best unit of a particular tribe (Teutonic Knight, Haeduan or Equites Caesaris) should be trained as a Hero. Researching the premium troop types need a lot of time and resource at the initial stage - Stable level 10 and Academy Level 15 (level 5 for Romans). If you do not want to wait for so long to train your hero, you can at least make sure that your hero is a Cavalry Unit. They are stronger than infantry and thus has a better chance of surviving the initial stages. Moreover, a slow hero will be useless for a quick strike – making you lose out on the entire offense bonus that you would have got.
When you first create a Hero, you are given 5 skill points that you can distribute between offense, defense, offense bonus, defense bonus and regeneration. You can redistribute the points till your Hero is at Level 0. As your Hero kills troops, he gains experience. Once the experience becomes 100, the Hero’s level is increased and you have 5 more skill points to distribute among offense, defense, offense bonus, defense bonus and regeneration.
Offense indicates the total offense strength of your hero alone. Similarly, Defense shows the total defense of your Hero. The two numbers in form X/Y means your Hero’s defense against Infantry is X and defense against cavalry is Y.
Offense/defense bonus indicates the percentage bonus given to your army when their Hero fights with them. For example, your Hero’s offense bonus is 10%. If you send 100 soldiers with your Hero, then they’ll have the offense power of 110 soldiers. Same is with defense. Though initially this do not seem like it make much of a difference, but imagine how much a Hero with 15-20% Off bonus will effect an endgame hammer which is anything between 10 to 50 thousand infantry plus another few thousand Cavalry, Ram and Catapults!!!
The Regeneration value determines how quickly your hero gets healed and back to 100% health. It is indicated by the number of health points regenerated per day. This is very important at the beginning as the Hero keeps on losing his health when he goes of battle. If you do not allot any Regeneration points, he will eventually die of all the battle wounds. You may revive him in your hero’s mansion but it will cost you a lot of resource and time. Save the heartache, give him some Regeneration points initially.
Capturing Oasis
This is another primary reason to train a Hero – to annex Oasis near your villages to boost your resource production. To capture an oasis, there are a few pre requisite.
Firstly, the oasis you want to capture should be within the 7x7 of your village
Secondly, you need to get the Hero’s mansion to level 10 to annex one oasis, level 15 for two oasis and level 20 for three.
Once these two conditions are fulfilled, all you have to do is kill all the animals in the oasis with your Hero (and some army) and the oasis is yours.
Good to know about your Hero
Travian Hero is not from Hollywood. So don’t send him out alone even to small villages, unless of course you want him dead!
When your hero dies, he is frozen in your hero’s mansion. It is always better to revive the hero with maximum experience levels. But you can neglect this at the initial stage of the game if you are choosing a stronger unit to be hero.
Try to kill as many troops as possible with your Hero as it increases his experience and thereby his value.
Keep your eyes open for this space. Next time I'll share what I know about developing end game Hammers/Anvils as well as Chiefs/Senator/Chieftain.