Showing posts with label World Weird Web. Show all posts
Showing posts with label World Weird Web. Show all posts
6

Travian Strategy II

Posted by Unknown User on 5:21 PM in , ,
Lot of people are bumping into the blog looking for playing tips and tricks of Travian. As a continuation of my last blog on Travian strategy, I am sharing with you all a few more insights to help both new and old players alike.

This post is dedicated to the Travian Hero – a special unit that you can create in your Hero’s Mansion.


Troop type

The first step is to decide which type of troop you want to select to be your Hero?
In my opinion, only the best unit of a particular tribe (Teutonic Knight, Haeduan or Equites Caesaris) should be trained as a Hero. Researching the premium troop types need a lot of time and resource at the initial stage - Stable level 10 and Academy Level 15 (level 5 for Romans). If you do not want to wait for so long to train your hero, you can at least make sure that your hero is a Cavalry Unit. They are stronger than infantry and thus has a better chance of surviving the initial stages. Moreover, a slow hero will be useless for a quick strike – making you lose out on the entire offense bonus that you would have got.



Skill point distribution

When you first create a Hero, you are given 5 skill points that you can distribute between offense, defense, offense bonus, defense bonus and regeneration. You can redistribute the points till your Hero is at Level 0. As your Hero kills troops, he gains experience. Once the experience becomes 100, the Hero’s level is increased and you have 5 more skill points to distribute among offense, defense, offense bonus, defense bonus and regeneration.


Offense indicates the total offense strength of your hero alone. Similarly, Defense shows the total defense of your Hero. The two numbers in form X/Y means your Hero’s defense against Infantry is X and defense against cavalry is Y.

Offense/defense bonus indicates the percentage bonus given to your army when their Hero fights with them. For example, your Hero’s offense bonus is 10%. If you send 100 soldiers with your Hero, then they’ll have the offense power of 110 soldiers. Same is with defense. Though initially this do not seem like it make much of a difference, but imagine how much a Hero with 15-20% Off bonus will effect an endgame hammer which is anything between 10 to 50 thousand infantry plus another few thousand Cavalry, Ram and Catapults!!!

The Regeneration value determines how quickly your hero gets healed and back to 100% health. It is indicated by the number of health points regenerated per day. This is very important at the beginning as the Hero keeps on losing his health when he goes of battle. If you do not allot any Regeneration points, he will eventually die of all the battle wounds. You may revive him in your hero’s mansion but it will cost you a lot of resource and time. Save the heartache, give him some Regeneration points initially.


Capturing Oasis

This is another primary reason to train a Hero – to annex Oasis near your villages to boost your resource production. To capture an oasis, there are a few pre requisite.

Firstly, the oasis you want to capture should be within the 7x7 of your village
Secondly, you need to get the Hero’s mansion to level 10 to annex one oasis, level 15 for two oasis and level 20 for three.

Once these two conditions are fulfilled, all you have to do is kill all the animals in the oasis with your Hero (and some army) and the oasis is yours.


Good to know about your Hero

Travian Hero is not from Hollywood. So don’t send him out alone even to small villages, unless of course you want him dead!

When your hero dies, he is frozen in your hero’s mansion. It is always better to revive the hero with maximum experience levels. But you can neglect this at the initial stage of the game if you are choosing a stronger unit to be hero.

Try to kill as many troops as possible with your Hero as it increases his experience and thereby his value.


Keep your eyes open for this space. Next time I'll share what I know about developing end game Hammers/Anvils as well as Chiefs/Senator/Chieftain.

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1

Travian Stretagy

Posted by Unknown User on 5:13 PM in ,
I am a big fan of the online browser game Travian and have been playing it for quite some time now. It is a war game where a player chooses among three tribes – Roman, Gaul or Teuton and start building his/her village and troops. One has to build different civilian and military buildings as well as resource fields (Wheat, Wood, Clay and Iron). The manual gives all the information one needs and the starting training quests are quite helpful too in learning to play the game as well as earning some extra resources as well as 35 Gold. So, I won’t delve much about the basic but share a few war strategies that I’ve picked up.

High level Cranny/Wall/Residence:
To any veteran players, this will seem as too trivial to mention but then many players miss this basic point. Players end up as farms because the raiders get away with precious resources. If you are playing a defensive game, it is better to build two crannies to start with (one for Gaul as their cranny capacity is twice than that of Roman and Teuton). The idea is to be able to hide as much resource as your warehouse and granary can hold. One start with 1200 unit storage capacity, so to hide it from raiding armies, your cranny should be able to hide about 1600 units. This will take care of Teuton’s ability to see 1/3rd resources hidden in crannies.

As you grow and upgrade your warehouse and granary capacity, I reckon you upgrade/build new crannies. Along with it, build city wall and residence/palace. Higher level palace/residence and wall gives decent defense. When your raider gets nothing for their raids and end up losing one or two soldiers every time, he will eventually leave you alone.


Dodging:

For those playing an aggressive game (esp Teuton) and raid other villages for resources, their army is their bread and butter. When someone attacks you, it is always better to dodge their attacks rather than defending them (unless you’ve grown fond of the rat given by the Quest Master). Send your army out to raid someone else when you see an attack coming. Make sure that you don’t give away any resource to your raider. Use up any extra resources that your cranny is unable to hide. Remember, the raider is going to use the resources to build his/her army and eventually use it against you.

Before going offline, send your army to raid someone who is weak and is far away from you. Supposedly, you are going to be offline for eight hours, send out your armies to raid some village who is about four hours from you. That ways, by the time you get back online, you’ll have your army at your disposal and don’t have to wait for them to come back. I prefer small Teuton villages for this purpose because their initial defenses sucks – big time!

Counterattack
So, the raider is getting onto your nerves and you want to retaliate. In almost all cases its the Teutons raiding Romans & Gauls. Teutons' initial army unit - the clubbie sucks big time defense-wise. An experienced Teuton will generally dodge your one off attack. The best way to get his army pants down is to counterattack. This takes some active playing and a fast internet connection because seconds matter in this move.

Say Mr. X from village Y has launched an attack against you. First, check out how much time does your army takes to reach village Y. Then check out how much time would Mr. X’s army will take to get back to his village. You can use many tools to calculate the timings. Plan your attack after one second of when Mr. X’s army reaches back to his village.

This works best when your army’s speed is less than that of the attacker so you can send your army well before the attacking party reaches your village. Things can be a bit tricky if both your and Mr. X’s army takes the same time. If you are to send your army after some time of the attack on you, your army will have to withstand the attack…right? But there’s a way around it too.

Supposedly it takes 30 minutes for Mr. X’s army to reach you and vice versa. Send your army to attack before 29 seconds of Mr. X’s attack on your village. Call them back after 15 seconds. That way, your army will take a total of 30 seconds to go some distance and come back (15 to go and 15 while coming back) and will be back to your village 1 second after the attack of Mr. X. All you have to do now is send your army hot in wheels of Mr. X’s giving him no more than 2-3 seconds of response time.
(I don't know if it makes any sense to you at all :-\)

Attacking with rams and catapults:
At a later stage of your game, when you have rams and catapults, you have the power of razing somebody’s village to ground. I have many friends who choose to attack random target until the village population becomes zero. But this is a long process as Catas take a hell lot of time to travel. It happened with me once when I was being attacked by some big player with Catas. But soon after the attacks, I’d build back everything. The guy got impatient that he had to send army with his catas which he otherwise would have used to farm other villages (he got absolutely no resources from me). After 2 days he got careless and started sending only Catas. All I had to do is ask for my friend’s little help to take down his defenseless Catas.

There are many other ways of carrying out fatal assault on a village. I am sharing the one strategy that worked for me. In the first wave, I send my first wave with 80% infantry, 25% of my cavalry and all my Rams. Second wave of attack is with cavalry that land in a few seconds after the first wave. Try to send the Catas with a few infantry after a few seconds of sending the first wave (as Catas takes almost the same time to travel as Rams). That ways, the defender will have minimum chances of dodging the first two waves and defend the Cata attacks. Target his/her Main building, Rally point and Market first time around. Then target his crop production – Granary, Bakery and Grain mill. After that, target his croplands – this way, he can not create new troops (lack of crop), buy it from the market or rebuild his infrastructure immediately (Low main building level means his progress will be slow). Keep raiding him as frequently as possible. He will soon be frustrated and delete his account…if not, you have a new farm!

This post has already become awfully long. You can find some more insight here

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5

Why I hate Facebook?

Posted by Unknown User on 3:10 AM in ,
Why I hate Facebook?





Thats why :'-(


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0

Holiday status

Posted by Unknown User on 5:24 PM in ,
The year is about to end. Technically, it’s my last working day (well, the office is open on 31st, but smart me is on off). Take a deep breath and you can smell holiday spirit (read lack of enthusiasm toward work) in the entire place!


Check out everybody’s status message on Gtalk.

(…and please ignore mine!)


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0

Facebook Blues!!!

Posted by Unknown User on 5:47 PM in ,
Poor guy must have had a break-up...or maybe just changed his profile to make it "Online fling-friendly". Facebook made sure to tell it all his friend about it!!!


So much for PRIVACY!!!



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